![]() The singular game mechanic of sledgehammering your way (as though moving around with a crutch, or on stilts) through the game’s single level is a deceptive facade. Getting Over It presents itself as a simple game: a bare-chested man, half-embedded in a black cauldron, has to ascend a vertiginous landscape, half-landfill half-mountain. (Psychologists are currently agnostic on that issue.) In this case, if all you have is a sledgehammer, everything looks like smashable drywall for your pent-up rage. Or, at least, according to the great psychologist Abraham Maslow. If all you have is a hammer, everything looks like a nail. As a player, you often wonder why you’re masochistically whipping yourself, playing this game over and over, trying to reach the top. ![]() Frustration is literally built right into the game. ![]() This genre bending game knows exactly what it is: a trial in patience, suspense, and frustration. Getting Over It with Bennett Foddy is an idiosyncratic video game – almost to a fault.
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